выпускаю build 1906_2
Hello everyone!!! It's been a wild adventure with Infection Walker, and I'm very excited to publish this devlog for the latest build 1906_2, released today, June 19, 2025. Let's dive into everything that has happened since the last update, starting with the shotgun idea, and I'll tell you where we are now. I've put my soul into this, and while I'm sometimes scared to play it myself, I hope you enjoy the journey as well. Here's the full story!
link <3 https://laxsped.itch.io/infection-walker
It all started with the shotgun concept. i wanted to give players a way to fight those creepy zombies that roam the night. the first build, 2805_1, from may 28, had this basic idea of loading the shotgun, aiming and firing. but it was crude, like very simple movements and no real atmosphere. I spent days tweaking the aiming, making sure the recoil felt right, and adding that nice "boom" sound. it wasn't perfect, but it was a start. for this devlog attach a screenshot of an early shotgun test - I may have been aiming at zombies in the day scene, just to show where it started.
Then came the big shift in build 1906_2. i decided to focus entirely on the horror atmosphere, abandoning some of the combat for now to build tension. the shotgun is still there, but now it's more about survival. i added a cycle of day and night changes - 120 seconds for a full cycle - using Unity's universal rendering pipeline. The sun moves across the sky, stars appear at night, and fog changes colors using a gradient. it's wild how much atmosphere this adds! include a screenshot of a night sky with stars and faint fog, perhaps with a zombie lurking in the distance, to demonstrate this effect.
the real turning point was the sound design. I worked on pitches that change depending on the surface - the crunch of the grass underfoot and the echo from the concrete inside the buildings. There's a daytime sound with birds and a nighttime sound with crickets, and I made it so that the outside sound is muted when you're inside the structure. It took some raycast magic to detect colliders with the "building" tag, and I had to fix a bunch of bugs - like when raycast would hit the player instead. Add a screenshot of me inside a stone building with visible log "isindoor: true" showing a muted effect with echoing footsteps.
zombies got an update too. their sudden roars out of the darkness scared me so much I almost quit playing! i added basic AI so they wander around and you can hear them before you see them. crashing into trees while panicking is now a feature, not a bug - ha ha! add a close-up screenshot of a zombie at night with the text "humanity 5" to convey the fear factor.
Then there was the red screen moment - "hmm. i think i'm dead. or am i?" - which appeared due to out of control debugging. i turned it into a spectacular death scene. it's not a full game yet, just a creepy pause, and i like how it fits the mood. attach a screenshot of the red screen with this text, the log says "isindoor: false, colliders found: 13" to demonstrate this unusual addition.
testing was a rollercoaster. i’d run around, get chased, hide in buildings, and check if the sound worked. sometimes the colliders didn’t trigger right, so i upped the overlap sphere radius to 2f and added debug logs. it’s messy, but it’s mine! include a gif of me running from a zombie, crashing into a tree, then entering a building where the sound muffles—perfect to show the flow.
This build, 1906_2, is my second release after 2805_1, and I'm releasing it today, June 19, 2025. i've polished up the moves - squatting, running, jumping - and added camera shake when hitting something. the goal? to make it seem lively and scary. i'm posting it on itch.io, where i got my first feedback, and i'm going to try Telegram and maybe later build up karma on Reddit. even if it's just one person who leaves a comment, i'm excited.
Заглядывая вперед, я, возможно, добавлю факел для освещения внутри зданий или звуки дыхания игрока при запуске для сборки _3. Но сейчас меня это устраивает. Посмотрите игру на моей странице itch.io, оставьте комментарий, если осмелитесь, и дайте мне знать, что вас больше всего пугает! Спасибо, что остаетесь со мной - наилучшие пожелания новых ночей зомби-паники!
Looking ahead, I might add a torch for lighting inside buildings or player breathing sounds at startup for build _3. but for now I'm happy with that. check out the game on my itch.io page, leave a comment if you dare, and let me know what scares you the most! thanks for sticking with me - best wishes for more zombie panic nights! 🎮👾
Get INFECTION WALKER
INFECTION WALKER
Huh. I think I'm dead. Or no?
Status | Canceled |
Author | laxsped gd |
Genre | Survival |
Tags | 3D, Atmospheric, First-Person, Horror, Indie, Low-poly, PSX (PlayStation), Unity, Zombies |
Languages | English |
More posts
- I want to share with you the plans15 days ago
- changelog 1906_219 days ago
- literally me...30 days ago
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